Blizzard’s Rob Pardo: Why MMOs don’t work on consoles

By Patrick Garratt

Before you scoff at Pardo’s message, actually read it. It’s a quickie.

“Lack of hard drive space, and difficulty in certifying patches. Basically just that… Another problem is that [console manufacturers] want a piece of the subscription,” he noted at Paris GDC this week.

Of course, as Massively mentions, these roadblocks haven’t stopped other MMO devs from attempting to careen on through.

From Age of Conan to Dungeons & Dragons Online, you’ll have plenty of MMO goodness steaming on your plate in the near future. But as Pardo would likely point out, there’s just one problem: none of those upcoming MMOs are WoW – nor will they ever be.

By Nathan Grayson

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