Christopher Kline: No future for mid-budget developers

By Patrick Garratt

2K Boston technical chap Christopher Kline has discussed with GamesIndustry.biz his concerns over the perils of the increasingly precarious mid-budget development market.

“I think what we realised… [when] we were doing games that I’d say were mid-budget – maybe $3-4 million, [was that] there was no real market left,” he said.

“You’d have to do something like what EA is doing and go into the casual market, or you’ve got to go for a really big blockbuster – just because of the economics, especially for the small independent developers, you’re really squeezed out of the middle.”

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By Michael O’Connor

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