2K Boston’s Ken Levine has refused to comment on why a PS3 version of BioShock wasn’t released last year, saying the decision to stagger the 360 and PS3 versions was taken entirely by 2K.
“That’s above my pay grade,” Levine told VG247 when asked why the game didn’t release on PS3 at the same time as the 360 version.
“The only thing that I knew at that point was that we were working on the 360 version and we weren’t working on the PS3 version. And that comes down to a corporate decision level.
“Just strictly from a production stand-point, it was a luxury for us because we could focus on a single platform. So strictly from a production standpoint, we weren’t complaining.”
Levine added that he’s excited about the PS3 version, despite the fact he’s having nothing to do with its production.
“Now, especially, that the PS3 is coming into its own, it’s very exciting… I’m a gamer that buys every single platform the minute they come out, so I always forget that there are a lot of people out there that haven’t seen the game because they’re PS3 gamers, and that’s really exciting.
“There’s a whole audience that hasn’t seen that game. For me it’s kind of a kick to have it still be a new title for a lot of people a year later.”
Neither Levine or BioShock lead designer Bil Gardner would comment on the game’s additional content, saying it was a “2K thing,” although Levine did explain where the game was being produced.
“It’s a mix,” he said. “The PS3 technology was primarily developed by the guys in Australia. Some of the technology’s done in Boston… I think they have a few people at Marin and there’s Digital Extremes, and the additional content is being developed almost entirely in Boston.”
Levine said he had no control over the additional content for the PS3 version, and that the project was 2K-led.
Levine and core members of the original BioShock team are currently working on a band new IP at 2K Boston, which the dev boss described today as now being out of the “blue-sky period.”
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