Move to Atari made Ghostbusters “more creepy”

By Patrick Garratt

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According to this CVG story, shifting from Sierra to Atari gave Terminal Reality some time to work on Ghostbusters’ scares. Spooky.

“We added some more creepy elements, a couple of more puzzle elements… we feel that the combat is in a very solid spot,” said Terminal Reality’s Drew Haworth, speaking in London today.

“[The move to Atari] allowed us to go back and tweak and see ‘oh, this experience would be enhanced here by adding more scares, more cooldown areas… – pacing basically. We also upgraded some of the in-game cinematics.”

Game’s out next June. More through there.

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