BioWare details the “origins” bit of Dragon Age: Origins

By Patrick Garratt

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BioWare’s posted up a bunch of information on the starting races in Dragon Age: Origins, explaining the “origins” concept.

Basically, the story’s going to be different depending on how you start. Clever, those BioWare chaps.

You get a choice of Human Noble, a City Elf, a Dwarf Commoner, a Dwarf Noble, a Mage and a Dalish Elf.

Chances of the RPG massive going beserk when it ships? Likely. Take a look. It’s out in the back half of this year.

Get all the descriptions after the break.

Dalish Elf

As one of the last “true elves”, you were content to spend your life wandering with your clan…until a chance encounter with a relic of your people’s past threatens to tear you away from everything you’ve known.

City Elf

You have always lived under the heavy thumb of your human overlords, but when a local lord claiming his “privilege” with the bride shatters your wedding day, the simmering racial tensions explode in a rain of vengeance.

Dwarf Commoner

Born casteless in a land where rank is everything, bound as the lackey and thug of a local crime lord, you have spent your life invisible…until chance thrusts you into the spotlight, where you can finally prove whether you will be defined by your actions or your birth.

Dwarf Noble

The favored child of the dwarven king, you proudly take up your first military command…only to learn that the deadly intrigues of dwarven politics pose an even greater danger than that faced on the battlefield.

Mage

Gifted with a power considered a dangerous curse by most, you have spent most of your life secluded in the remote tower of the Circle of Magi to be trained and watched closely by the dreaded templars. Now your final test is upon you — succeed and prove your strength, fail and you will perish.

Human Noble

Born to wealth and power second only to royalty, you find your training in both diplomacy and war put to the test when your father’s castle is betrayed from within on the very night your elder brother is to lead the family’s forces to war.

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