Namco pulled the Splatterhouse-plug on Bottlerocket due to “performance issues,” the company said today.
Namco Bandai bossman Makoto Iwai told Gamasutra:
“The only reason why publishers pull the project out from the developer is when the developer isn’t really meeting the requirements, ” he said. “So, unfortunately, this was the case.
“I have to be very careful so we don’t make any direct comment on it because whatever we say, people will try to be on the developer side. You know, “The developer is an independent developer trying hard, and evil publishers are trying to get rid of the business by doing whatever they feel like.
“That’s not the case”, he added. “I just want to be 100 percent clear. There was a performance issue.”
Read the rest of the interview here.
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