Realtime Worlds will looking to employ 40 good men and women be at GDC next week. Current openings are listed here.
Apparently the contract package should appeal to those wanting a position to help pay the bills without the long-term commitment–and you would have to relocate to Scotland.
“In contrast to many other companies and sectors at the moment, our biggest challenge is in recruiting staff of the caliber, and in the quantities we need”, said Realtime’s John Duthie. “Already 25% of our workforce comes from outside the UK because we aren’t able to find everyone we need here.
“Many companies have laid off large numbers of talented staff in recent months and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don’t want to think about committing to a permanent move, so what we’re offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape.
“We can take care of work permits process, relocation, housing – all anyone’s got to do is get along to our recruitment stand at GDC to kick off the process.”
You would be working on All Points Bulletin and another, currently unannounced project. The jobs come with a money, a 12-month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday.
Wow. Fancy a move to Scotland, anyone?
Press release below.
REALTIME WORLDS OFFERS LIFELINE IN CREDIT CRUNCH
Recruiting for over 40 additional staff
DUNDEE, Scotland – March 20, 2009 – Realtime Worlds, the leading independent video game developer, announced today that it is attending next weeks Game Developer Conference in San Francisco to look for more than 40 additional staff to fill current vacancies. The company is offering a unique contract package tailored to appeal to those who would like a secure income to ride out the credit crunch, without the hassle of a long-term commitment.
John Duthie, Head of HR, commented “In contrast to many other companies and sectors at the moment, our biggest challenge is in recruiting staff of the calibre, and in the quantities we need. Already 25% of our workforce comes from outside the UK because we aren’t able to find everyone we need here.”
Duthie adds “Many companies have laid off large numbers of talented staff in recent months and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don’t want to think about committing to a permanent move, so what we’re offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape. We can take care of work permits process, relocation, housing – all anyone’s got to do is get along to our recruitment stand at GDC to kick off the process.”
The contract positions offered by Realtime Worlds are to work on the hotly anticipated All Points Bulletin and one other currently unannounced project, come with a competitive package, 12 month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday.
The positions available are listed at www.realtimeworlds.com
About Realtime Worlds
Founded in 2002 by CEO and Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 200, its experienced teams have a tremendous history of creating some of the world’s bestselling video games, including the global hit franchises ‘Lemmings’ and ‘Grand Theft Auto’. In 2006, Realtime Worlds received a US$31 million investment commitment from New Enterprise Associates, one of the world’s leading venture capital firms. This investment enabled Realtime Worlds to develop new and innovative videogame franchises and recruit top game development talent from around the world.
In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.
In April 2008 Realtime Worlds announced that it has raised US$50 million in Series B funding. The renowned investment firm Maverick Capital led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services.
Realtime Worlds is currently working on All Points Bulletin (www.apb.com), an online action game.
For more information on Realtime Worlds, visit www.realtimeworlds.com.
Comments
Post a Comment