Guerrilla: PS3 is easier to work with than PS2 and Xbox 360

By Stephany Nunneley

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Killzone 2 developer Guerilla Games has told GameDaily that PS3 is not as hard to develop for as rumored. In fact, it’s easier to work with than PS2.

“Like us, if you are native to PlayStation, our tech director doesn’t say it’s particularly difficult,” said MD Hermen Hulst.

“It’s specific, but it’s not difficult like PS2 was difficult – PS2 was a difficult [machine] to crack, but PS3 didn’t take us a long time to get up and running.”

Hulst said that multi-platform developers may have more issues with it “because it is very different” from other consoles.

Development director Arjan Brussee went as far as to say it’s easier to develop for than the Xbox 360.

“I actually think PS3 is a simpler architecture than some of the other consoles; you just have to have a certain mindset on how to address it,” he said.

“I think the Cell-based processor with the SPUs and the super high speed DSPs that you can throw all your calculation tasks at gives us a model that’s way easier to program for, even for junior programmers, than the general purpose multi-core type of architecture, which the PC and Xbox 360 have.”

More through the link.

Thanks, Joystiq.

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