By Stephany Nunneley
Steven Masters, lead designer for Splinter Cell: Conviction, has told Kikizo that the developers “could absolutely” create the game for PS3, but it was strictly a business decision to make it an Xbox 360 exclusive.
“Well that’s purely a business decision. That’s it.” Masters told Kikizo. “Ubisoft as a company now has a lot of experience with PS3. Our processes, tools, techniques are very well-developed – we could absolutely execute on the PS3 if we had the opportunity, but like I said it was a business decision.”
Game’s out for PC and Xbox 360 in October.
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