EALA’s Sam Decker has said that while approximately 40 percent of Command & Conquer players have gone online, it will never hit complete saturation as a large section of the player base prefers solo play.
“Right now the majority of our players play single player, but when they’re done with the game about 40 percent go on and play online,” he told the site. “So I think you need to respect both of those – and first-person shooters have the same thing. The vast majority of people would finish the campaign, and then about 40 percent of players would go online.”
With Command & Conquer 4, the company is doing its best to try and motivate a higher number of players to take their game online.
“The consoles have done a great job of online… Xbox Live, you can collect everything you’ve ever done, and it’s super-easy to connect – just give us your line and your accounts and go from there. We need to get to that level of accessibility for people [on the PC] and find more reasons for people to play.
“When you think about the reasons people play, there are so many – there are very competitive people, there are people who are co-operative and want to play with their friends, there are people who are collectors who want every achievement and award… and everybody has different things to motivate them to go online, and the question is, can you provide what that person wants?
“So far we’ve provided some of those elements, but not all – and that’s what we’re going to try and do.”
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