Assassin’s Creed II patch hits PS3 today

By Stephany Nunneley

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The first patch for Assassin’s Creed II has been announced over on the Ubisoft forums, and it will fix that pesky Hideout glitch that was revealed last week.

Slated to be released today on PS3 and December 11 on Xbox 360, the patch also includes some other fixes such as fast travel, getting stuck under water, crashing, and many other things.

The full patch notes are listed below the break, and through the link above.

  • Glyph: After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in “the truth menu”.
  • Fast Travel: Some feedback states that Ezio loses the ability to interact with the fast travel stations.
  • Free roaming/Parkour: In extremely rare occasions a bug allows Ezio to walk on air.
  • Auditore Cape: When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
  • Altaïr’s armour: While wearing Altair’s armour the game crashes when performing multiple consecutive double assassinations.
  • Toscana: The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
  • Water: Ezio and NPCs may get stuck beneath map if pushed in water.
  • Animus Loading Screen: There were reports of the game crashing while the player is in the Animus loading screen
  • Sequence 06 Mission 02: An extremely rare issue could make the game freeze while Ezio is fighting the guards.
  • Sequence 07 Mission 02: Sometimes the civilians knocked down by Rosa could “float”.
  • Sequence 07 Mission 07: When the user is in an open conflict, under specific situations the game crashed.
  • Sequence 08 “Venezia”: If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo’s workshop and not on the tower.
  • Secret Location: “Vizitatione”: The user remains stuck after locking onto the agile guard with the gun.
  • Sequence 11 Mission 05: The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
  • Sequence 14 Mission 02: The user falls through the texture if he is hit with rocks by the guards while climbing .

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