Crytek: Crysis 2’s about “making gameplay that’s unique” to both consoles and PC

By Stephany Nunneley

crysis2

During the Crysis 2 event in New York City this week, Pat had a chance to sit down with Crytek president Cevat Yerli and chat about the game and how the developers wanted the console version of the game to be on par with the PC version.

Last month, Yerli revealed that because the team wanted to make Crysis 2 for consoles as well as PC, they set about adapting the CryENGINE for Xbox 360 and PS3 so that no matter what format was chosen, no one got “cheated”.

However, in order to do this, the team had to scale the engine whilst maintaining visual quality and performance, which was a bit challenging without moving backwards in quality.

“It’s not about scaling back, it’s more about making gameplay that’s unique to consoles and PCs at the same time without looking like it’s scaled back,” Yerli told Pat. “The entire experience has to be top notch.

“The urban jungle, the verticality, makes a more attractive experience overall; all these things play into a role of making a better experience overall. Verticality, interaction and high fidelity graphics are all possible on 360, so we said we could push out those boundaries and create a lush experience versus the PC version.

“I really don’t feel we’re compromising something”.

As far as the rate at which the game produces unique consecutive images with the CryENGINE, Yerli says that right now Crysis 2 is set at 30 frames per second so as not to show any interlace artifacts.

“We’re looking at 30 [FPS]. There’s nothing below, nothing. We’re still work in progress. I’m very happy the game works at all [laughs],” he said. “I think the amount of push we have and the fact the game works like that puts me in a very happy situation right now”.

Part 2 of Pat’s interview with Yerli is set for next week, so check back for more then.

In the meantime, you can watch the reveal trailer here.

Crysis 2 ships for PC, PS3 and 360 just in time for the holidays.

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