Aonuma does not want Skyward Sword to be “easy”

By Stephany Nunneley

skywardsword

Nintendo’s Eiji Aonuma has said that “easy” does not necessarily mean “simple” when it comes to difficulty in Link’s latest adventure.

Aonuma, speaking to Game Informer, said Miyamoto’s claim of wanting to make The Legend of Zelda: Skyward Sword “player friendly” was a case of a mistranslation.

“When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do,” he said.

“You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”

Furthermore, making the Zelda series easier is not something Aonuma ever wants to do.

“I do not want to make Zelda easier,” he said. “Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment.

“If the game is too easy, the accomplishments aren’t valuable.”

The Legend of Zelda: Skyward Sword was shown for the first time at E3 last week, and is slated for release next year.

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