L.A. Noire tech helped Team Bondi defeat “the uncanny valley”

By Stephany Nunneley

LANoire_2

Team Bondi founder Brendan McNamara has said MotionScan, the tech used in L.A. Noire, helped the developer “defeated the uncanny valley”.

The tech uses 32 cameras that scan an actor in 3D along with color, motion and sound, eliminating the need for those stretchy motion capture suits.

“We think we’ve defeated the uncanny valley,” said McNamara, in the latest issue of OPM. “”This is the end of spandex I think.

“We wanted to make a detective game, and a key part of that is interrogating people. If you’re going to see if somebody is lying, you have to be able to look for little poker tells, all that stuff.”

When comparing the tech used in L.A. Noire to Quantum Dream’s Heavy Rain, McNamara said: “The characters look great [in Heavy Rain], but in the terms of believability you still have to sort of suspend your disbelief and enjoy the game.”

“This is going to be a bit of a line in the sand, compared to that.”

The latest of OPM is on sale now, and L.A. Noire is slated for release on PS3 and Xbox 360.

No date yet, but Rockstar has promised more details would be announced “in the coming weeks”.

Thanks, ConnectedConsoles.

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