Lionhead boss Peter Molyneux told attendees at his Fable III session at Develop earlier today that its prequel was “rushed”.
MGS Europe’s creative director also admitted that Fable II had “huge design flaws”, and had so many bugs, it went code “super black” on Microsoft’s colour-coded fix list, the first game to become a black-coded title on the list.
“Fable II, let’s be honest about it, it has some terribly messy things about it,” said Molyneux.
“Half of that, again being honest, was because we rushed at the end and we had this terrible phase where, the world looks this beautiful with this many game features, and then slowly transitioned into being less beautiful.”
On the colour-coded situation the game was once in, Molyneux added:
“On Fable II we had, at one point, 67,000 bugs. The Microsoft Test team rated us super black. No-one had been black before. They’d been red and orange and green. But we were super black. They said it’s utterly impossible for anybody to come out as super black.
“That’s why we had to reduce down what we had. But, to be honest with you, there were also huge design flaws in Fable II.”
Aside from Fable II, Molyneux showed off Fable III at the event. Get the skinny here.
Fable III releases this October for 360. As for Fable II, you could probably pick it up for the price of a fish supper right now.
Thanks, Eurogamer.
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