Mortal Kombat creator Ed Boon has said before he wants the next iteration in the game to be accessible to manner of player styles and abilities, but the developer also wants MK 2011 to appeal to the professional-level player as well.
Speaking with Shack, Boon said MK 2011 is the “first Mortal Kombat game” where the developerconsciously added features for the “hardcore/tournament fighters” and even consulted with fighting circuit players for feedback.
“We have some amazing fighting game “experts” playing our game and giving us constant feedback,” he said, [but] at the same time we want the game to be accessible for all Mortal Kombat players, so there is something for all types of fans. It’s important for us that anyone can pick up the controller and have fun right away.”
Boon goes on to say that this version of the series “has more depth in terms of gameplay” than previous iterations and a lot of thought was put into it in order to make it accessible to casual players while still keeping advanced players challenged through added depth.
“One way we’ve done that is to create more distinctive characters with more unique move sets and fighting styles,” explained Boon. “For example, some characters are more skilled at fighting close to their opponent while others are better at distance. Another way we’ve added depth is by introducing short windows of opportunity where the advanced players can enhance, modify, or interrupt their moves, something the more hardcore gamers will definitely be interested in.
“The casual gamers can still enjoy the game without having to dive that deep into the gameplay but if they do want to explore those more complex moves they may be inspired to spend a little more time playing.”
Mortal Kombat is due for release next year for PS3 and Xbox 360. Check out the latest trailer for it here.
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