Halo: Reach creative director Marcus Lehto has said a multiplayer mode for space combat was considered.
A concept was originally toyed with, but in the end, it was decided the game was ambitious enough already.
“We joked about it from time to time and even had a rough version of it working very early on in development,” said Lehto in a Game Informer interview (via CVG).
“But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn’t hit the bar we were aiming for, nor justify the amount of work required.
“With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule.”
Reach’s first DLC, the Noble Map pack, releases on Marketplace tomorrow.
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