Crysis 2’s executive producer Nathan Camarillo has said Crytek’s goal as a company is to ” ship high quality, high rated products” and in order to do so, you have to start with a number, like the once handed out by EA Partners boss David DeMartini.
Speaking with Eurogamer, Camarillo wouldn’t admit the firm was feeling pressure over DeMartini stating back in August Crysis 2 was going to be “another 90 rated game from Crytek”; however, he did admit it’s hard for anyone to release a high quality product.
“It’s always difficult to release a high quality product,” he said. ‘You can’t take a 60 rated team and make a 90 rated game. That’s probably impossible. Let’s say you’re making a 90 plus rated game. Everything you do, every aspect that goes into the game, every person working on it, has to be 90 plus rated, or you don’t get to 90 plus rated.
“You don’t make a 90 plus rated game with a 30 rated bush in the game. Everything has to reach this quality bar. Every person working on it has to put that kind of effort into it, otherwise you have to do some things that are at 94/95 to pull the average up to 90. This threshold is so difficult to attain. That’s a really difficult task for any developer to accomplish.
“For a game like Crysis 2 that’s a full offering of multiplayer, a longer than expected single-player campaign – longer than what’s average right now for FPS games – that’s a lot of stuff to polish and make sure everything is as high quality as possible.”
DeMartini said in order to achieve this goal, the team and EA Partners hold “mock reviews” and have “evaluation groups look at the game, as well as focus groups and looking at players playing, looking at their biometric data”.
Crysis 2 is out on March 25.
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