Tak Fuji has said the development team has been working extra hard on making sure the PS3 version of No More Heroes: Heroes’ Paradise will not suffer the same performance issues contained in the original Wii version.
Speaking with Game Sugar, Fuji said load times and performance issues are related and is something he is a “stickler” about fixing.
“Our top priority has been load times, and our team has been working hard day and night to modify the inner workings of the game to bring load times down to reasonable levels,” he said. “I’m actually a bit of a stickler when it comes to load times, so I’m never satisfied, and always looking to lower them further. Since performance and load times are actually quite related issues, optimizing our data has led to much more visible details of Santa Destroy, all streaming in at a much quicker pace.
“All in all, working on one issue has helped solve the other. Gamers are going to be pleased.”
Fuji goes on to say the reason PS3 was chosen over Xbox 360 for release had more to do with Move functionality.
“We have, and are still tossing around ideas for linking NMH with the Kinect for Xbox 360 gamers, but since the Kinect is such a unique device, it’s a bit more difficult,” he said. “This isn’t to say that the Kinect is a poor interface by any means, but more that in its uniqueness, it requires a bit more care and planning to bring Travis to the Xbox 360.
“So if we were to do so, we’d need more time.”
No More Heroes: Heroes’ Paradise is slated to release in 2011 with an exact date to be announced.
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