Guerrilla shows off Killzone 3’s guns, guns and more guns

By Patrick Garratt

guns

With Killzone 3’s multiplayer beta on the verge of launch, Guerrilla’s decided to up the cordite-lust by showing off the game’s main attraction: its guns.

Actually, there’s a knife there, and the odd grenade, but don’t let those get in the way of the guns.

Come February 23, this is what you’re going to get access to online. Looks as though the bases are covered. Check out the PS Blog for images.

M4 Revolver
Faction: ISA
Class: Side arms
Sights: Iron sights
The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.

StA-18 Pistol
Faction: Helghast/Stahl Arms
Class: Side arms
Sights: Iron sights
The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.

M66 Machine Pistol
Faction: ISA
Class: Side arms
Sights: Holographic reflex sight
The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.

VC8 Shotgun Pistol
Faction: Helghast/Visari Corp.
Class: Side arms
Sights: Iron sights
The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.

StA-2 Battle Pistol
Faction: Helghast/Stahl Arms
Class: Side arms
Sights: Iron sights
As a sidearm the StA-2 is only really useful in close quarters battle, where its tremendous power can fell most targets in a single blast.

M82 Assault Rifle
Faction: ISA
Class: Rifles
Sights: Holographic reflex sight
The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.

M82SE Assault Rifle (Suppressed)
Faction: ISA
Class: Rifles
Sights: Holographic reflex sight
The suppressed version of the M82 fires in bursts to reduce recoil even further. The added suppressor prevents the player from showing up on enemy radar.

StA-52 Assault Rifle
Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Iron sights
The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.

StA-52SE Assault Rifle (Suppressed)
Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Iron sights
The suppressed version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the suppressor keeps the player from showing up on enemy radar when firing.

StA-14 Rifle
Faction: Helghast/Stahl Arms
Class: Rifles
Sights: Reflex sight
Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.

VC32 Sniper Rifle
Faction: Helghast/Visari Corp.
Class: Rifles
Sights: Illuminated 2x and 5x zoom telescopic sight
Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.

M32 Combat Knife
Faction: ISA
Class: Close quarter weapons
The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.

LS13 Shotgun
Faction: ISA
Class: close quarter firearms
Sights: Reflex sight
The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.

StA-11 Submachine Gun
Faction: Helghast/Stahl Arms
Class: Close quarter firearms
Sights: Iron sights
The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.

StA-11SE Submachine Gun (Supressed)
Faction: Helghast/Stahl Arms
Class: Close quarter firearms
Sights: Iron sights
The suppressed StA-11 SMG keeps the player from showing up on enemy radar while firing. The state of the art suppression mechanism does not sacrifice fire rate or accuracy.

LS57 Submachine Gun
Faction: ISA
Class: close quarter firearms
Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.

M224-1A Light Machine Gun
Faction: ISA
Class: Machine guns
Sights: Iron sights
The M224-1A is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.

StA-3 Light Machine Gun
Faction: Helghast/Stahl Arms
Class: Machine guns
The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.

StA-62 Minigun
Faction: Helghast
Class: Machine guns
Originally intended for stationary defense, the immensely powerful StA-62 can be dismounted and carried around, although the weight of the weapon slows down the operator.

VC9 Rocket Launcher
Faction: Helghast/Visari Corps
Class: Rocket launchers
The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, it has a relatively fast reload rate.

StA-X3 W.A.S.P. Launcher
Faction: Helghast
Class: Rocket launchers
Like the StA-62, the StA-X3 can be dismounted and carried. The weapon fires a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.

StA-X6 Jetpack
Faction: Helghast/Stahl Arms
Class: Vehicles
The StA-X6 comes equipped with a belt-fed submachine gun based on the StA-11 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.

LS209 Exoskeleton
Faction: ISA
Class: Vehicles
Slow and clunky but extremely well-armored, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.

M194 Fragmentation Grenade
Faction: ISA
Class: Explosives
The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.

PXM199 Proximity Mine
Faction: Both
Class: Explosives
The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.

VC116 Sentry Turret
Faction: Helghast/ Visari Corp.
Class: Special
The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.

LS116 Sentry Turret
Faction: ISA
Class: Special
The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.

The shooter’s open beta launches on February 2 in the US and February 3 in Europe, with the game itself following on February 23 in Europe and February 25 in the UK.

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