Double Fine’s Schafer: Games must “avoid self-censorship”

By Johnny Cullen

Double Fine boss Tim Schafer has said that games should “avoid self-sensorship,” insisting that funnier games would come as a result if so.

“The thing that’s more important than anything else to my mind – whether it’s comedy or horror or anything else – is just the element of surprise,” Schafer told CVG.

“Anything entertaining to me has to have that, really. Like in horror, you’re underwater and then the floating head … it’s the same feeling as when you’re expecting one thing and then something else happens in a joke.”

Schafer continued: “I think that’s a very similar urge in comedy. It’s the essence of really fun entertainment to me. It’s gets into our puzzles, too – like, What does the player think is going to happen here? There’s a door and there’s a lock. That’s too obvious. What else can we do?’

“The other thing is to avoid self-censorship. There are a lot of funny people in the games industry, and [they seem to] think of the funny thing, and then say: ‘No, I can’t do that. Let’s cut that out because someone might be bothered by that.’ I think if people censored themselves less there’d be a lot more funny stuff out there.”

Double Fine’s latest title, Stacking, releases this week on PSN and Xbox Live.

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