Crytek’s Nathan Camarillo has said not all of Crysis 2’s nanosuit powers and abilities have been documented, meaning players will have to explore and experiment to find them all.
“I encourage everybody to explore because we haven’t documented all of them,” Camarillo told Siliconera of the nanosuit’s powers.
“We don’t teach them all the subtle things through the tutorials. But for example, when you’re in Armor and you’re zoomed in with a scope or iron sights, and you press what would be the ‘sprint’ button, you can stabilize the weapon. The muscles of the suit get tighter and then stabilize the weapon.
“… There are lots of small things in there like that, that I encourage everybody to play with and find.
“These are the nuances that will give you the advantage in single player and multiplayer when you use them and remember to use them.”
The executive producer said one of the goals with Crysis 2 was to make the nanosuit more powerful – not through strength, but through usability.
“So with Crysis 2, what we wanted to do is make the suit more usable and more accessible to do really, really awesome moments. To create these action moments or superhero moments.
“So, all of the speed and power actions are now contextual. Jump versus the power jump is ‘tap’ versus ‘press and hold'”, he explained.
“Same with melee, and then we added some new ones like sliding and ledge-grabbing — all to make the suit more powerful by default and give you quick access so you can get to those actions quickly – and then layered stealth and armour on top of those; so you can move quickly and sprint while being invisible. That was something you couldn’t do in the original Crysis.
” … For us on Crysis 2, it wasn’t about adding more powers to the suit. It was about making the suit more usable overall.”
Crysis 2 releases next week for PC, PlayStation 3 and Xbox 360.
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