The development team for Deus Ex: Human Revolution explained to attendees at a Comic-Con panel for the game, how it set about creating a believable world with present-day events that also tied into the Deus Ex series.
According to lead writer Mary DeMarle, the prequel focuses on mechanical augmentation which helped the studio create more diverse characters with the implications of how society will deal with the augmentations.
In the game, a new middle-class of people pop up thanks to the ability to do previously difficult jobs thanks to the availability of mechanical augmentation. What eventually happens, is mechanical augmentations becomes better than those without them, and that’s when the problems start arising in Human Revolution’s story.
The science behind all of this had to be based in reality somewhat, so Eidos enlisted the help of Will Rosellini’s MicroTransponder company which studies RF energy in order to battle neurological diseases. On a side note, Rosellini is also a gamer, and was not very pleased with Deus Ex: Invisible War.
DeMarle said another way the team made the augmentation in the game more believable, was by creating a timeline starting with the history of the science and then going into its possible future.
During the panel, Rosellini explained how augmentations are already part of society, using steroids as an example, and said the iPhone was proof of how quickly technology advances with enough money behind it.
The panel sounds like it was a very interesting one, not only because of the game, but because of the scientific aspects of it. You can read the entire thing over on Gamespot.
Deus Ex: Human Revolution is out on August 23 in the US and August 26 in the UK for PS3, 360 and PC. Watch the latest live-action trailer for it here.
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