Team Meat’s Edmund McMillen has announced The Binding Of Isaac for release on Steam this August.
The PC title was described by McMillen as “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and it harbors a control scheme similar to “Smash TV / Robotron, in a randomly generated semi RPG world filled with powerups, items and special abilities.”
It contains six dungeons, six bosses, three chapters with 30 different enemies, dynamic “happenings”, and over 70 special items not counting ones you pick up.
“There is not a traditional leveling system in Isaac, instead we used an item system,” said McMillen. “Every level will have a treasure room, shop, boss and other secret/special rooms that might contain unique items.
“Special items come in 4 sets, Usable items, Special Weapon upgrades, Passive upgrades and stat boosters. 90 percent of items in the game stack, so as you progress your character will change into a monstrous powerhouse not only in stats and abilities but also in appearance.
“Aside from these core items, Isaac uses its pickup items as resources in what I call micro puzzles. The core resources in the game are Coins, Bombs, Keys, Hearts, cards and pills each of these pickups can be used in different ways to acquire special items, gain access to shops and hidden areas, kill enemies and also affect gameplay in many other ways.”
Apparently, in the game, files will also be attracted to “piles of shit,” and if they eat too much of the stuff, they will become bloated and fat and then poop blood at you.
Through the link, you’ll notice some shots from the game’s beta.
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