Rebellion: NeverDead development was”challenging” due to differing ideas

By Stephany Nunneley

Rebellion has said the development of NeverDead was bit challenging due to the differing ideas between it and its Japanese publisher and director.

Due to this collaboration, according to what Rebellion boss Jason Kingsley told Eurogamer, there were “sometimes tensions and difficulties and difference of opinion over what should or shouldn’t go into the game.”

Published by Konami and directed by Shinta Nojiri, Rebellion was contracted to build game’s tech, and was in charge of the graphics, performance and destruction.

However, at the end of the day, it was Nojiri who had ultimate control over the project.

“At the end of the day, when somebody is paying you to dance, you have to dance,” he said. “You can argue: ‘I don’t want to dance like that’, but if they say dance – you end up having to do it.”

Despite this, Kingsley is not blaming Nojiri or Konami for the low review scores of the game, still, he and his team seem happy to be working solely on their own with Sniper V2 Elite.

“Co-operative development is always challenging,” he said. “There’s almost always some level of compromise along the way. Certain people have very strong opinions.

“We’ve worked very hard to get Sniper as good as you can get it, and that’s very exciting and a very different approach, because we’re all pulling in the same direction. We don’t have anybody with a different cultural outlook.”

Sniper Elite V2 releases in the UK on May 4 for PC, PS3, and Xbox 360.

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