Schafer: Double Fine Adventure “not a museum piece”

By Brenna Hillier

Double Fine boss Tim Schafer has said the company’s new, Kickstarter-funded game will be a classic adventure – but won’t feel old-fashioned.

“It’s not going to be an adventure game that apologises for being an adventure game. It’s not going to be trying to be something else and have a bunch of action elements or something like that,” Schafer assured Eurogamer.

“But it’s not a museum piece or just a nostalgia piece. It’s going to be fresh and feel modern and feel like what the next game would have been if I’d made one straight after Grim Fandango.”

Mainstream adventures have been largely static over the last decade (due to being largely non-existent) but Schafer feels he can tap back into the natural evolution of the genre.

“I hope when it comes to the craft of it I think I know more than I did at that time. I think I’m better at crafting experiences than I was back then,” he said.

“The idea of going through and figuring out a puzzle and making it entertaining and how to tell a good story, I feel ready to do that for sure. I’m already to go on the game, coach. I’m excited. I can’t wait to get in there, give it the best I got.”

We still have quite a long time to wait to check the game out; Schafer said the unexpectedly generous Kickstarter funding has given the studio room to spend a year on the game, and that it’s still in the earliest stages.

“We’re on information-gathering mode. At this stage on Grim Fandango I was watching every film noir movie I could watch. I’m talking to people like Ron Gilbert about adventure games, and thinking about them a lot, and playing newer ones, and getting my head back in that space. What have we learned since we were making those games, what was good about them? That’s the phase I’m in now,” he said.

Schafer also told some great lies about the game’s theme and content, which you can enjoy through the link above.

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