The hardware for Wii U is currently “on par” with that of PS3 or 360, Darksiders II director Marvin Donald has said.
Donald admitted in a GameReactor interview (via EG) developer Vigil wouldn’t “up-rez” the game, but instead look at the unique capabilities of the tablet controller.
“We have limitations based on Nintendo’s progress,” he admitted. “But the only problem that’s been for us is not having an actual release date.
“But once we know when Nintendo has committed to a firm date, we will be able to commit to a date for Darksiders 2, but we’re planning on it being a launch title, and so far everything’s been smooth sailing.”
Donald continued: “We got the game running on their hardware pretty quickly, and the controller’s been great to work with. Now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U; taking advantage of the extra screen and the touch capability and all that. So, we’ll have a few new features for sure, but I think visually, for the most part, it’ll be pretty much the same.
“So far the hardware’s been on par with what we have with the current generations. Based on what I understand, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to up-rez the game, but we’ll take advantage of the controller for sure.”
As confirmed last week, and reiterated in the GameReactor interview by Donald, Darksiders II will be a launch title for Wii U. A specific launch date for the system hasn’t been confirmed, but it will be out in major regions by Christmas.
It’ll launch on PS3, 360 and PC beforehand on June 26 in the US and June 29 in the UK. Get new footage of it here.
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