Super Smash Bros. Wii U won’t contain “complicated controls just for the sake of it,” according to series creator Masahiro Sakurai.
Speaking with IGN, the director of software development at Nintendo’s Project Sora also said the series formula will remain largely the same.
“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it,” said Sakurai. “However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.
“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”
Super Smash Bros. 4 – we;ll call it that for all intents and purposes – is being co-developed by a team from Namco Bandai, and despite various other gaming characters appearing in the franchise over its various iterations, players shouldn’t expect to see many Tekken fighters included.
“I think [Konami’s] Snake and [Sega’s] Sonic joining [Super Smash Bros. 3] were fantastic,” said Sakurai. “It made many fans happy, and it broadened the Smash Bros arena.
“However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognize the need to narrow it down.”
A Smash Bors. Wii U release window has not been set asd the game is still in the early stages of development.
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