Injustice: Gods Among Us was written by NetherRealm, and prequel comic scribe Tom Taylor believes the team has avoided the usually flimsy narratives common to fighting games.
“Fighting games aren’t typically known for their narratives. However I’m happy to report that the writers have written an incredible story,” Taylor told IGN.
“To tell you the truth, when the script arrived, I rolled my eyes, gritted my teeth and prepared to read through what I assumed would be a standard script to a fighting game; some ham-fisted dialogue, followed by some flaky reason to want to take out the opponents ribs one at a time.
“And then I started reading it – and I read the entire thing in one sitting – and then I grinned. This really is the most ambitious script I’ve ever seen from a fighting game, and the NetherRealm guys have pulled it off.”
Taylor said he’d been expecting to struggle to make the game’s prequel comic series interesting given the dictates of NetherRealm’s fiction, but instead found himself wondering how to complement it.
“How do I too find that perfect balance between emotional, epic storytelling and sudden, irreparable spine removal?” he asked.
The prequel comic series charts the fall of the DC universe from a utopia like modern day to the bleak future of the game itself, which pits former allies against each other. It will release in ten page batches every Tuesday through DC’s digital channels as well as in monthly editions collecting three chapters. Print editions are expected, including the first six chapters as part of the game’s collector’s edition.
Injustice: Gods Among Us is expected on PlayStation 3 and Xbox 360 in April.
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