Terminal Reality has said Walking Dead: Survival Instinct isn’t a first-person shooter, but a first-person survival game, as it focuses on stealth, and distraction.
Speaking with Eurogamer, the firm’s Glenn Gamble said the studio started working on the game once Kinect Star Wars was finished, and being fans of the TV series, decided to try and do something different with it.
“We wanted something different,” he said. “Drop a Call of Duty player in our game and they’re not going to last long. We wanted a game that felt more real, but at the same time being a little more faster-paced and not getting bogged down with the micro-management of some of the more complex games out there.
“Shooting is ringing the dinner bell. First-person survival is about the best way to describe it. That’s what we wanted from the beginning. Everything they do in the show we want to translate into the game. If you look at the show, they’re trying their best not to use guns. In fact, in Season 3 they’ve got hand-built silencers on everything. That’s how we tried to translate it.
“You want to be quiet. If you look at the show, three walkers is a threat. It almost takes out Rick [Grimes] in one episode in Season Two. Okay, there’s our benchmark. Three should be that breakpoint. Everything we watched in the show we tried to translate into the game. They tried to be quiet. That’s the big thing about our game.”
Walking Dead: Survival Instinct releases March 29 on PC, PS3, Wii U ,and Xbox 360.
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