Free-to-play is not a magic bullet, says Wildstar producer

By Sherif Saed

Contrary to what seems to be the norm for MMO launches these days, Wildstar producer Jeremy Gaffney of Carbine Studios doesn’t believe that going free-to-play is the answer.

Gaffney recently spoke with PCGamesN about the best way for Carbine to monetize its upcoming MMORPG, Wildstar, and why he thinks free-to-play is not the answer.

“There’s variability as a player because you don’t know if you’re going to get sucked in and pay $1,000 a month, because some people do. As a publisher it’s a juggling act because most the games I’ve seen end up devolving to the point that one or 2% of the players are paying $100 or more a month and they’re actually funding most of the free players, which can be up to 70 – 80% playing completely for free.

“As a publisher [that variability] can be distracting because when you’re making money you never know when that’s going to go away. As a player it’s distracting because generally you have a very different experience if you’re playing for free – and if not, then why the hell pay?” he added.

Citing City of Heroes’ smaller user base; a subscription-based MMO which he produced, versus Guild Wars; which is not, as an example.

Gaffney said, “Different games with different business models work in a very different fashion, If you look at City of Heroes compared to Guild Wars, it looks like City of Heroes is a smaller game.

“And it is, fewer people play City of Heroes, they peaked out at – I don’t know the numbers – something like 200,000. But 200,000 subscribers paying $15 a month, if you do the math, that makes about as much money as selling 6 million boxes [Guild Wars], if they last long enough.”

Wildstar will be a subscription-based MMO, but with some free-to-play elements. The game will be using a system similar to EVE Online’s PLEX, dubbed CREDD (Certificate of Research, Exploration, Destruction and Development).

Are you a free-to-play or subscription only advocate?

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