inFamous: Second Son developer Sucker Punch has released a new trailer for its super-powered PS4 sandbox game, revealing how it crafted a detailed interpretation of its native Seattle in-game.
In a post on PS Blog EU, Sucker Punch art director Horia Dociu explained, “From the start, Seattle felt like the perfect locale for Second Son. Sucker Punch Productions is located just outside of Seattle and we saw this as an opportunity to recreate the feeling of our home town. We wanted to capture a level of detail we had never attempted before using the amazing speed, graphics processing power and high resolution output of the PlayStation 4.
“Our goal was to create an urban playground for the player as they experience Delsin’s amazing superhuman powers so it was paramount that we capture the essence of the city. We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones and the reflections of the rain streaked brick buildings and neon market signs. Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees.
“We challenged our team to create all the painstaking details of the atmosphere, architecture and weather of Seattle, an open world complete with traffic, Seattle denizens wearing real, 3D-scanned clothing, expansive vistas, and destructible environments that are interactive with your powers. It’s also running at true 1080p.”
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