Warframe PS4: Update 12 changes HUD, adds new class, new game mode, more

By Sherif Saed

Warframe developer Digital Extremes has that announced update 12 is now live on PS4. The update adds a new Warframe, a new game mode and changes HUD elements.

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The studio detailed the changes on the PSBlog. Full list below.

  • Zephyr: The air-based Warframe: The air-based Warframe. Lighter than all other Warframes, Zephyr uses this to her advantage to increase her mobility, but also to complement her vicious attacks.
  • New HUD: This HUD is less obtrusive, contains more information for the player and their squad, and we offer a handful of new customizable options to tinker with.
  • New game mode: Interception: A new capture based game mode, four areas are highlighted on the map that players or enemies can control. Staying in proximity to the capture point keeps control of areas, but watch out for the Grineer, as they can capture a point by simply hacking nearby consoles. Holding a capture point accumulates points for your total score. Whichever team reaches the max score first wins the round, and then you simply need to clear the area of remaining Grineer to complete the mission. The more points you hold, the faster your score goes up. When the round’s over, the score is reset and players have the option to claim their reward and quit, or continue to fight on for a bigger reward similar to Defense mode.

In addition, the patch will also expand the forest level set teased in Update 11.5 across all Earth nodes.

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