By Stephany Nunneley
State of Decay has been patched for PC on Steam, and Undead Labs has added better framerates, physics fixes,vehicles are now “less flippy” and zombies will now eat NPCs. It will automatically update once you log in via Steam. Full patch notes are below and through the link.
Physics and Pathing
- Made vehicles less flippy
- Improved vehicle entry distances
- Added a physics test when a vehicle flips to avoid throwing you out of the environment
- Fixed glass failing to break properly
- Fixed potential crash when zombies try to path outside of the playable area
- Fixed zombies occasionally running in straight line towards target through collision
- Fixed zombies getting stuck facing each other
- Fixed dead zombies running in place
- Reduced instances of zombies walking through doors
- Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
- Hordes no longer target buildings they can’t infest
- Changed the floor height on industrial warehouses to fix pathing
Shooting
- Increased snap distance of all guns
- Removed rotation spread penalty on all assault rifles and SMGs
- Tuned aim friction
Graphics and Sound
- Smoothed framerate
- Increased range for the home base audio loading
- Fixed base environment audio preload
Zombies and AI
- Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
- Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
- Cleaned up zombie distribution
Outposts and Resources
- Corrected the daily resource calculations on asset page of journal
- Capped the number of resources you can receive on subsequent offline days at 15
- New outpost resource model
- Each outpost costs 1 material for upkeep for the first day you’re offline
- All resource outpost types now correctly generate resources
- If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
- Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
- Retroactively award Breakdown achievements for unlocked characters
- Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
- Fixed an issue with button substitutions
- Changed main menu selection to support upcoming Lifeline DLC
- Fixed world-reset issue when switching from the base game to Breakdown and vice versaice versa
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