Tom Clancy’s The Division is now the product of three development teams, with long-time franchise developers Ubisoft Red Storm joining Massive and Reflections.
As detailed on the UbiBlog, Ubisoft Massive remains the lead development team, but Ubisoft Red Storm was a natural choice to assist on the multiplayer project; Red Storm once counted Tom Clancy himself among its members, and was responsible for Rainbow Six and Ghost Recon.
Red Storm is behind the game’s weapons, with a team of three artists based in North Carolina interfacing with Massive (which is based in Malmo, Sweden), who provides guidelines as to what kinds of arsenal is required, while Red Storm makes them from scratch. Red Storm has strong connections with the military as well as manufacturers and distributors, and leverages these to help build realistic models.
In addition to creation audio and visual assets, Red Storm is working on the gameplay side of things, too, keeping Massive grounded in the real world.
We’re expecting The Division in the fourth quarter, on PC, PlayStation 4 and Xbox One. Originally a console-only affair, Ubisoft green lit a PC release for The Division due to demand. Ubisoft Reflections, which produced Driver: San Francisco, is also assisting with The Division, contributing to many aspects of the game.
Thanks, Shack News.
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