Crackdown on Xbox One isn’t Crackdown 3 so stop calling it that

By Stephany Nunneley

Crackdown on Xbox One isn’t Crackdown 3 so stop calling it that already.

crackdown-xboxone

Well, this is according to Microsoft Studios creative director Ken Lobb who said the fact it’s being labeled as such is 20% his fault. So, we’ll point the finger at him and be done with it.

“You can blame me for 20 per cent of that,” Lobb told Eurogamer. “I don’t like X game number seven. It’s a good idea sometimes to have a game with a subtitle. But some games, and Crackdown is a perfect example, is it really 3?

“It is the future. This is a different place, long after the original game. But is it 2? Is it a different universe than 2? Yeah, it’s kinda a sequel to 1.It’s Crackdown.”

Fans of the series will be pleased to know that Dave Jones, who directed the first game before starting the now defunct Realtime Worlds, is part of the development process. His company Cloudgine, which specializes in cloud gaming techn, is working on the game with Microsoft Studios.

“Crackdown is my favourite game of all time,” Lobb said. “I absolutely love Crackdown 1. I just love it. I’ve known Dave forever. I worked with him when I was at Nintendo. When I first came to Microsoft they’d already signed Crackdown. I was like, perfect, I know Dave. So, we took a while and made Crackdown 1. Crackdown 2 we kinda rushed. Sorry. I liked it. It wasn’t Crackdown 1.

“He went off and did APB, did some other stuff, but we’ve always stayed in touch. We’ve always wanted to redo it, and he finally got together with these guys and we were like, okay, great, awesome. Then Phil [Spencer, Xbox boss] started Tweeting and wearing T-shirts.”

Crackdown will make use of the cloud in order to offset some of the load regarding destruction effects in the open world game.

While there’s little to nothing known about the game at present beyond the announcement trailer, Microsoft Studios Europe boss Phil Harrison said more information will be revealed in the future.

“There had been speculation, which is always great,” he said. “Phil Spencer had been dropping some pretty monumental hints about it for a while. He’s been very clear, which is we wanted to bring that franchise up to the 21st Century with the right developer. I think having Dave with his hands on the steering is great. But he will be joined by a substantial team and organisation to bring that vision to life.”

The game’s out at some point in 2015.

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