The Exalted Plains quests will set you in good standing with the Dalish and will let you add Loranil to the Inquisition.
Holding the Exalted Plains
Description: Establish camps to hold the Exalted Plains and support Inquisition activity in the
region.
Reward: +100 Influence and +1 Power Level per camp
Requirements: None
Starting NPC: Scout Harding
Objectives:
Established three camps
You won’t be able to establish all three camps until you complete Gain Access to Ghilan’nain’s Grove at the war room table in Skyhold. Set up all three camps to complete the quest.
Undead Ramparts to the West
Description: Corporal Rosselin reports undead holding the Western Ramparts. They are rising from somewhere within the trenches. He believes it may have something to do with the group Freemen of the Dales.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: Scout Harding
Objectives:
Investigate the Western Ramparts
Talk to Scout Harding when you arrive to start the quest. Follow the waypoint and defeat the enemies that will attack at the final location. You’ll find a letter on one of the bodies that will have you setting out to the west. You’ll soon spot Corporal Rosselin in a spot of bother, so lend him a hand by killing his assailants and talk to him to finish the quest.
Lay the Western Ramparts
Description: Pits are piled with bodies, attracting spirits and causing the dead to rise. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. Once all the bodies are burned, a signaling horn will alert Gaspard’s troops that the undead threat to the ramparts has been dealt with.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: None
Starting NPC: Corporal Rosselin
Objectives:
Set fire to the south pit
Set fire to the north pit
Blow the signaling horn
Return to Corporal Rosselin
After you talk to Corporal Rosselin to start the quest, grab yourself a mage and head to the map markers. When you reach the pits, taunt the enemies with your warrior to draw their attention and have your mage dispel the barriers so that you can burn the bodies and stop more enemies from spawning.
Once both pits are taken care of, report back to Corporal Rosselin to complete the quest.
Calming Victor Rise
Description: Victory Rise is under siege just as the Western Ramparts were.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: None
Starting NPC: Marshal Proulx
Objectives:
Set fire to the west pit
Set fire to the east pit
Blow the signaling horn
You’ll find Victory Rise to the west of the Western Ramparts and you can complete the quest as you did for the Lay Rest the Western Ramparts.
Alternatively, you can talk to Marshal Proulx at Fort Revasan in the northeast of the Exalted Plains before you head to the pits.
Once the pits bodies are burned, blow the horn to complete the quest.
From the Beyond
Description: There’s an old Dalish burial site in the plains known as Val Bellanaris. Spells protecting the dead there have been broken, attracting demons. Cleansing the grounds of the demons would gain favor from the Dalish.
Reward: +967 XP, +200 Influence, +2 Power Level
Requirements: Encounter the Dalish at Halin’sulahn
Starting NPC: Keeper Hawen
Objectives:
Defeat the demons at Var Bellanaris
Speak with Keeper Hawen
You can find Keeper Hawn in the Halin’sulahn region of the Exalted Plains. To pick up the quest, offer to lend him a hand, then make your way to the burial ground at Val Bellanaris and clear out the enemies. If you smash up any of the graves, mor enemies will spawn, so it’s best to avoid doing so.
Report back to Keeper Hawen to complete the quest.
Scattered Glyphs
Description: There are ancient elven glyphs scattered across the plains that appear to be pieces of a greater message.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: None
Starting NPC: Keeper Hawen
Objectives:
Find four glyphs
Go to the war table to investigate the glyphs
The glyphs you’re looking for can be found in the ruins of the Ancient Baths, the Shrine to Sylaise and the Halin’sulahn areas in the south of the Plains. You’ll need a mage in your party to light up the veilfire torches to find the glyphs and the area will be marked on your map. You can also start the quest by finding the glyphs without having talked to Keeper Hawen first.
When you’ve found four glyphs and have a power level of at least five, return to the war table and undertake the mission to find an ancient temple to wrap up the quest.
By the Grace of the Dalish
Description: Dalish would be skeptical of any force as powerful and connected as the Inquisition. It will take considerable effort to earn the favour of Hawen’s clan.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: None
Starting NPC: Loranil
Objectives:
Earn enough favor to recruit Loranil
Speak to Loranil about joining the Inquisition
Completing quests for Kepper Hawen will get you into Loranil’s good books and doing so will open up the option of asking him to join the Inquisition. Finish up the majority of the Dalish quests before approaching him, but you’ll probably want to do so before starting The Spoils of Desecration side quest, as that will just complicate your relationship with him.
Golden Halla
Description: A golden halla known as Hanal’ghilan is said to visit the Dalish in times of great need. A hunter named Ithiren believes the legendary halla now roams the Exalted Plains.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: None
Starting NPC: Ithiren
Objectives:
Find the golden halla
Herd the halla to the Dalish
Return to Ithiren
Ithiren at the Dalish camp will give you this quest and you can find the golden halla to the southwest. Bring it back to camp and talk to Ithiren to complete the quest.
If you get set upon by enemies, be careful not to catch the golden halla with any of your attacks or to let it get killed, or you’ll be unable to finish the quest.
Someone to Lose
Description: A Dalish teenager named Valorin ran off after being passed over for the keeper’s apprenticeship. He has yet to return, and his sister Emalien fears the worst.
Reward: +128 XP, +80 Influence
Requirements: Complete the From the Beyond quest
Starting NPC: Emalien
Objectives:
Find Valorin
Return Valorin’s effects to Emalien
After picking up this quest from Emalien at the Dalish camp, make your way north until you come across a run down house. Examine the dead body inside that turns out to be Valorin – starting the Something to Prove side quest – and report back to Emalien to complete the quest.
Something to Prove
Description: Valorin was searching for Lindiranae’s Talisman, a lost Dalish artifact of particular importance to Hawen’s clan. Valorin’s journal mentions ruins on the plains where the talisman may be found.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: Valorin’s journal
Objectives:
Find Lindiranae’s Talisman
Return the talisman to Emalien
You’ll find Valorin’s journal during the Something to Lose side quest. Throw a mage into your party then head to the Shrine to Sylaise in the south, sticking close to the river. You can find the entrance to the shrine past the waterfall with the statue near the top.
HAve your mage lift the barrier at the entrance and proceed inside to find the talisman. Report back to Emalien to finish the quest.
A Well-Stocked Camp
Description: With the war ongoing and demons preventing safe travel through much of the Dales, the Dalish in the plains have had trouble keeping supplies stocked. An elf named Nissa has made a list of what they need for their camp in her ledger.
Reward: +128 XP, +80 Influence
Requirements: Earn enough favor with the Dalish
Starting NPC: Nissa
Objectives:
Read Nissa’s ledger
Find and deliver five bushels of spindleweed
Find and deliver ten bushels of elfroot
Find and deliver ten pieces of canine leather
Find and deliver five pieces of iron
Find and deliver three great bear pelts
When you’ve gained the status of bosom buddies with the Dalish, you can pick up this quest by reading Nissa’a ledger that will give you the list of supplies required. If you don’t already happen to have the materials in the required amounts about your person, you can find elfroot, spindleweed, iron deposits and wolves for canine leather in the Hinterlands, and bears for pelts in the Emerald Graves.
Deliver the goods to complete the quest.
The Spoils of Desecration
Description: The entrance to Unadin Grotto is locked.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: Entrance to Unadin Grotto
Objectives:
Find the key to Unadin Grotto
Use the key to open the tomb door
This quest is not going to put you in the most favourable light with the Dalish, so make sure you’ve already completed By the Grace of the Dalish before doing this quest.
Go to the burial ground at Val Bellanaris and inspect the graves to find a portion of the key. Every time you do so, some enemies will spawn, so be prepared to take them down.Once you have all of the pieces, enter the Unadin Grotto to finish the quest.
A Father’s Guidance
Description: A farmer abandoned his home during the war, but he hid what valuables he could, afraid they might be stolen by bandits.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: Letter inside demolished building
Objectives:
Locate the farmer’s valuables
To the west of the Western Ramparts is a dilapidated house with a letter inside that will start this quest. Make your way to the Enavuris area of the Exalted Plains and look for an unusual-looking tree that has a chest nearby. Opening the chest will complete the quest.
Another Side, Another Story
Description: Now that the undead trouble has been dealt with at the Western Ramparts, it would be wise to meet with Gaspard’s marshal, who is holding Fort Revasan in the name of the usurper.
Reward: +967 XP, +200 Influence, +2 Power Level
Requirements: Complete the side quest Lay Rest to the Western Ramparts
Starting NPC: Corporal Rosselin
Objectives:
Enter Fort Revasan
Speak with Marshal Proulx
Corporal Rosselin at the starting camp in this area will give you the quest. Fort Revasan is in the northeast of the Exalted Plains. Defeat the enemies attacking the fort and talk to Marshal Proulx inside to complete the quest.
Lay Rest to the Eastern Ramparts
Description: The Eastern Ramparts have been overwhelmed by the Freemen of the Dales, and now they raise an army of undead to continue their assault on the forces of both the empress and the usurper.
Reward: +512 XP, +200 Influence, +2 Power Level
Requirements: Complete the Another Side, Another Story side quest
Starting NPC: Marshal Proulx
Objectives:
Set fire to the body pit
Make sure you have a mage in your party, then talk to Marshal Proulx in Fort Revasan to start this quest. Follow the map marker, taking down the enemies along the way, andhave your mage lift the barrier at the body pit so that you can burn the bodies. Head to signalling horn in the west to complete the quest.
No Word Back
Description: Marshal Proulx sent a patrol out in the hopes of reclaiming the Riverside Garrison. No word has been heard since.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: Marshal Proulx
Objectives:
Investigate the Riverside Garrison
Close the rift
Blow the signaling horn
Marshal Proulx at Fort Revasan will give you this quest. Follow the map marker to Riverside Garrison and clear out the enemies on the first level before heading downstairs to the rift. Defeat the enemies and close the rift, then use the signalling horn at the top of the garrison to finish the quest.
Left to Grieve
Description: Letters from soldiers who fell on the plains were left behind in the midst of battle. Sergeant Meursault wants to return them to the families of the dead.
Reward: +128 XP, +80 Influence
Requirements: Complete the Another Side, Another Story side quest
Starting NPC: Sergeant Meursault
Objectives:
Find seven soldiers’ letters
Deliver the letters to Sergeant Meursault
Pick up this quest from Sergeant Meursault and search the areas marked on your map to find all seven letters, then report back to the Sergeant to complete the quest.
Ghilan’nain’s Grove
Description: Inquisition laborers have opened a passage to Ghilan’nain’s Grove.
Reward: +242 XP, +80 Influence
Requirements: None
Starting NPC: None
Objectives:
Investigate Ghilan’nain’s Grove
Clear out the gurguts
You’ll need to have a power level of at least five and have found the barred path to Ghilan’nain’s Grove, east of Riverwatch camp.
After you claim the landmark, return to the war table and assign the mission Gain Access to Ghilan’nain’s Grove to clear the path. You can now head back and clear out the gurguts to complete the quest.
Sketch of Enavuris River
Description: Someone died with this sketch of a river in his hands. A spot is marked on the water’s edge.
Reward: +242 XP, +80 Influence
Requirements: None
Starting NPC: A scroll southwest of Fort Revasan
Objectives:
Find the spot marked on the sketch
To start this quest, head to the southwest of Fort Revasan and search the area to find the scroll. Next, head to the Ancient Baths and search the shoreline to find the sketch and finish the quest.
Map of Enavuris
Description: This map, found in a bunker of Celene’s Victory Rise ramparts, depicts a spot visible through three tall windows.
Reward: +242 XP, +80 Influence
Requirements: None
Starting NPC: A scroll in Victory Rise
Objectives:
Find the spot marked on the map
You’ll find the scroll to start the quest on the ramparts of Victory Rise.Make your way south to Enavuris. Here you’ll see the windows pointing towards the stone pillars as per the description, so make your way there to complete the quest.
Map of Halin’sulahn
Description: This map was in a hunter’s shack in the fens. It appears to mark a spot on high ground in the Exalted Plains.
Reward: +242 XP, +80 Influence
Requirements: Complete the Ghilan’nain’s Grove quest
Starting NPC: A scroll in the Crow Fens
Objectives:
Find the spot marked on the map
You can find the scroll to start the quest at the Crow Fens camp. Follow the river toward that leads south towards the Shrine of Sylaise and when you reach the waterfall, head over to the west side of the river to locate the viewpoint described on the scroll. Climb up from here until your map indicates that the required item is close by. Pick it up to complete the quest.
For the Empire
Description: The bridge to Citadelle du Corbeau has been repaired by the Inquisition. Celene’s forces were stationed beyond the bridge and have not been seen since it was destroyed.
Reward: +967 XP, +200 Influence, +2 Power Level
Requirements: Complete the war table mission, Repair Pont Agur
Starting NPC: N/A
Objectives:
Go to Citadelle du Corbeau
Burn two body pits
Reach the stranded troops
Disable the defenses
Rescue Celene’s troops
You’ll want to start the quest A Familiar Ring in order to clear a path to the Citadelle du Corbeau, allowing you to undertake both quests at the same time. You’ll also need a mage with you.
Follow the map marker to the pits, have your mage lift the barrier and burn the bodies. After you light up the second pit, you’ll be confronted by a revenant, but you’ll fare ok as long as you get a barrier up to protect your party.
After you defeat the revenant, enter the Citadelle du Corbeau and take out the enemies here – away from the beam of fire is possible, as it’ll just add to your problems. Proceed to the next map marker, talking to the NPC you’ll come across on the way.
Head through the gate and upstairs, where you’ll have more enemies and another fire beam to contend with, then turn off the fore beam by using the lever at the waypoint. Talk to the survivor and persuade him to let you in to finish the quest.
A Familiar Ring
Description: With her dying breath, a soldier fighting for Celene has asked that a ring be delivered to her commander in the citadel.
Reward: +128 XP, +80 Influence
Requirements: None
Starting NPC: A soldier in a bunker at Victory Rise
Objectives:
Give the ring to Commander Jehan
Be sure to have a rogue in your party before heading to Victory Rise and unlocking the bunkers to find a dying soldier inside of one of them who will give you the quest. It’s also worth picking up the For the Empire quest as it can be completed at the same time.
When you head toward Citadelle du Corbeau, you’ll find the way barred, so claim the landmark, return to the war table and complete the mission Repair Point Agur to open the way. Defeat the enemies at Citadelle du Corbeau and report to Commander Jehan to complete the quest.
Pressed for Cache
Description: Supply caches belonging to the Imperial Army have gone missing in Lake Town. Mark the crates so they can be collected.
Reward: +967 XP, +200 Influence, +2 Power Level
Requirements: Complete the quest, For the Empire
Starting NPC: Commander Jehan
Objectives:
Find 10 supply caches
Talk to Commander Jehan to start this quest and head out to the areas marked on your map to find each cache. Complete the quest by finding all 10.
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