Thimbleweed Park achieves all stretch goals and closes off with over $600k raised

By Sherif Saed

The Kickstarter campaign for Ron Gilbert’s Thimbleweed Park has been widely successful, raising just over $600,000 and smashing through all stretch goals.

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The initial funding goal was $375,000, which the game easily reached during its first week. Today, the developer posted an update to announce that the campaign has been very successful, bringing in $626,250.

The game has achieved all proposed stretch goals and then some. It will now have voice-acting, translations in several languages, and a release on PC, Mac, Linux, iOS and Android.

“The support for Thimbleweed Park has been completely and totally overwhelming. 15,623 backers believed in an old-school-retro-spiritual-successor to a game Gary and I made 25 years ago,” wrote Gilbert.

“Would people want big pixel graphics? Would people want a true classic point & click adventure game? Do people want verbs? Do people want challenging puzzles? Will threatening to microwave a pretend hamster work? We had so many questions, but I think they all got answered.

“Once again, thank you thank you thank you for believing in us. We’re going to make the best damn point & click adventure game possible and we could not have done it without your help.”

The game is expected to release on June of 2016.

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