The Amplitude reboot will now be released this summer instead of March, Harmonix has announced.
The developer said one reason for the delay was due to not having worked with PlayStation 4 before, and all the extra work put into its propriety engine.
“This is our first time working on PlayStation 4, and it’s been a big learning experience for the team,” reads the post on Kickstarter. “We’ve put a lot of work into our proprietary engine to support some of the new, awesome content we’re bringing to the reboot. These factors combined have bumped production out a few additional months.
Since the developer isn’t beholden to a traditional publishing demands or guidelines, it won’t be forced to sacrifice quality, let alone remove or shrink feature.
“With Amplitude and our promise of open development, you’ve given us the opportunity to create the game we want to make and, more importantly, make the game that you want,” the post continued. “In order to meet that goal, we don’t want to cut any corners, and we want to stay true to our vision and deliver the best Amplitude experience possible.”
Amplitude will be on the show floor at PAX East in March and attendees will be able to try out a “far more polished” multiplayer mode than what was on-hand during December’s PlayStation Experience .
Thanks Gematsu.
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