Our Bloodborne guide takes you through one last dungeon crawl before we face off against the ultimate big bad.
Bloodborne guide: last minute treasure hunting
Bloodborne is about to end. There’s just a little more optional dungeoneering to get through before we face off against – but you didn’t really think I’d tell you, did you? Anyway, skip down to the next page if you don’t want to do this last bit of treasure hunting – but trust me, it’s worth it.
Before we go on, let’s go back to the Mergo’s Loft: Middle Lantern. Go outside and up the stairs on the left. Look on the right to spot a lift in the corner. Take it down, but jump off to land in an opening in the shaft part way down. Go down the hall here and you’ll eventually come to a chest with an Infected Organ. Once you’ve grabbed it, go outside and run on past the nasty Brain Trust waiting for you when it turns its back.
There are two more Brain Trust enemies to avoid. Watch them carefully from the left side; when the nearest one moves to the right side of the bridge, sprint for the building ahead, popping a Sedative to deal with the inevitable Frenzy. Move away from the doorway in the next room to shield yourself from the gaze of the Brain Trust outside.
In this room you will need to face four Spiders with Human Faces (side note: oh for god’s sake), who are best battled individually if you have the Pebbles handy. Once they’re dead, go through the doorway and continue along the path into another room. There’s a hole on the right here which you should avoid as you cross to the far end; pass through the doorway here to find and activate a lever. Go back now and fall through that hole.
Make your way back to the Mergo’s Loft: Middle Lantern, and cross the bridge back towards the Micolash boss arena. Take the stairs on the left down, and then the following set of stairs, moving forwards out of the mist. Go down the circular stairs until you reach an intersection. First, go further down the stairs to fight a number of Tiny Gents and a Lady Gent, then grab a Moon Rune and some Sedatives.
Return to the intersection and take the right path – it was the left one when you were on your way down. Take this path until you run into the mist again; keep on straight ahead and down two flights of stairs in a row before turning right. Hug the left wall closely to spot a small passage, and open the gate here with the key you found after the Micolash battle.
Beyond the gate, follow the path around to collect a Madman’s Knowledge and a Damp Bloodtinge Gem. Go up the stairs and you’ll find four Great One’s Wisdom items and an Arcane Damp Blood Gem.
Normally at this point you’d be instantly fried by a Brain on the left, but the lever you pulled moved it out of sight. Drop down into this area and grab a Blood Rock. You’ll need this to upgrade a weapon to +10. Go through the opening and drop down to the bridge below to end up back in the castle.
Go up the stairs ahead and you’ll end up in a big room. Look left to spot two Spiders. Look across to see a Brain Trust and a chest. Sneak around the Brain Trust and grab the Choir Bell out of the chest, then just quietly sneak on out of here again; there’s no point fighting these fools.
Go back to the Mergo’s Loft: Base Lantern and go further inside the castle. Take the lift up, then go down the stairs to that room with the holes in the floor. You’ll see there’s now a lift in the middle of the room. Get in and go down. It looks like there’s no floor ehre, but you can walk. Go forth and find the Brain, and kill it; it doesn’t fight back. You’ll receive a Living String.
Now, I know I said this before, but this really is your last chance to go do anything else you need to do before you fight the final boss. When you’re ready, go back to Hunter’s Dream and we’ll do what we need to do.
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