Bloodborne guide part 18: Lecture Building and Nightmare Frontier

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Our Bloodborne walkthrough continues through the Lecture Building hub to an optional but lucrative zone.

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Bloodborne guide: Lecture Building

Bloodborne contains several optional bosses and zones but if you’re powerful enough to take them on the rewards are worth the effort. We’ll be visiting one of these in this section of the guide.

We start in The One Reborn boss arena; if you took a side trip to defeat the Darkbeast Paarl, you’ll need to return to the Advent Plaza Lantern. Go up the stairs here and examine the dead body at the top to be transported to the Lecture Building.

Lecture Building

Hopefully you’ve never been here before; you can actually be transported here if you’re caught in a Giant Being’s portal, but you should have avoided that fate following this guide. The Lecture Building features two paths. One leads to the final zone and end boss, while the other takes you to optional zone Nightmare Frontier (also accessible via the Tonsil Stone). That’s where we’re headed today – after we’ve scoped out the local sights, eh?

Light the Lecture Building 2nd Floor Lantern, then take the nearby door to face some Graduate enemies. These are the local grunts, and while they have long reach, a projectile attack and high stun resistance, they’re not a bother otherwise and are pretty slow.

Cross to the far end of the hall to fight a Reaper, then head right and take out another couple of Graduates, who will fire on you at range. they’re guarding a Blood Stone Chunk.

There are a bunch of doors here so pay attention to directions. The first door you want is directly opposite the door to the Lantern; here you’ll find six Sedatives and a Graduate who ambushes you from above when you move to leave; a Pebble or gun shot will bring him down on your schedule.

The next door we want is clockwise of the doorway to the Lantern; take the first passage to the left and through the door at the end. There’s another Graduate hanging out on a ceiling to your right, as well as another Graduate further along the balcony, along with a note. Go through the door here and then the next to return to the main hall.

From where you entered the hall again, turn clockwise again and take the next door on the left to find a note on a table and the door to the Nightmare of Mensis, which we’ll come to later. Don’t worry, you’ll know this path when you see it; the door is glowing purple.

Go to the end of the hall where you fought the Reaper and look to the right to see another door, which you should pass through. Go through the next door too, then across the balcony and through another door to a chest with a Communion Rune.

Back in the Reaper’s territory, take the ladder down. There’s a Mutant Spider here (whyyyyyy) which you need to be very careful of. Approach it and give it one quick smack then back the heck off to avoid the portal. You can then talk to it to receive a gesture, and if you keep chatting and tell him you don’t think he;s so bad he’ll give you a decent Anti-Clockwise Metamorphosis Rune.

Take the next door and continue through to the following one. Open it and go very cautiously in, backpedalling like a champ when the portal starts to open. You can then get to the Lecture Building Lantern. Nothing else to do here for now, so go back out and continue along the corridor.

Go through the first door on the left and then the next one ahead of you. There’s a Graduate in this room, as well as the Lecture Theatre Key and another Student Uniform attire set.

Take the door at the other end of the room and you’ll be back in familiar territory. Bit of a warren, innit? Turn right and go about halfway along the hall, locating the first doorway on the left. As soon as you open this you’ll be attacked by a bunch of Graduates, and it’s best to take them out in the choke point of the door. When they’re down, go inside to find a few more Graduates on the right, in front of the door you want to take. There’s a chest here with the Augur of Ebrietas. the door to the right of the chest will take you back to the main hall. Thankfully we’re done here; just go on down to the far end of the hall and take the other glowing purple door.

Next: the Nightmare Frontier.

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