Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.”
To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer which focuses on the tone and provides story hints.
“Rapture is going to be really different, an apocalypse like no other, and we think it’s going to be good,” said the game’s co-director Dan Pinchbeck.
He also posted a music clip from the game which can be listened to below.
“This month our talented studio head and composer went to Air Studios to work with a world class team of musicians and engineers and came out with a soundtrack that is going to be one of the highlights of game music this year,” he wrote in a post on the PS Blog.
“Actually, I think it’s better than that, it’s one of the best game soundtracks ever created.”
Previous offerings from the studio include 2012’s Dear Esther and 2013’s Amnesia: A Machine for Pigs which was published by Frictional Games, developers of the Penumbra series, Amnesia: The Dark Descent and the studio’s current project, SOMA.
Rapture is set in the remote Yaughton Valley in June 1984 and is a story about people and how they live with each other after the end of the world.
Choices players make will have a direct impact on how the story is understood. The more they explore and interact, the deeper they will be drawn into the world.
Everybody’s Gone to the Rapture is in development for PS4 and is pegged for a summer release.
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