Here’s what the Gears of War: Ultimate Edition beta helped fix

By Sherif Saed

Lots of people played Gears of War: Ultimate Edition’s open beta. And lots of feedback was provided.

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Microsoft hosted an open multiplayer beta for Gears of War: Ultimate Edition from June 15 to June 23 and 1 million matches were played, giving The Coalition a good way to judge what needs fixing and what needs changing.

In a new blog update, the developer highlighted the top fixes and improvements that will be implemented come launch.

  • Multiple fixes and tuning for the Gnasher Shotgun
  • Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
  • Tuning for footstep audio and other sounds around a player
  • King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play
  • Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim
  • Bug fixes and tuning for skill-based matchmaking
  • Tuned red/blue colours for team shaders (Locust/COG)
  • Improved look of blood and gore in gameplay
  • Improved game performance to reduce screen tearing
  • Bug fixes and tuning for Controller Sensitivity Settings
  • Various bug fixes on maps, weapons, matchmaking, audio, and controls

The Coalition recently posted impressive beta stats showing the number of kills, deaths, and more. The list of changes above is only a summary of what’s coming, according to the update.

Gears of War: Ultimate Edition is out August 25 on Xbox One.

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