By Sherif Saed
Warcraft 3 now has its first ever public test realm.
Available for Windows, and Mac, the Warcraft 3 PTR aims to test changes to the map pools for 1s, 2s, 3s, 4s and free-for-all.
If it sounds weird that Blizzard is patching a 15-year-old game now, it shouldn’t be. Blizzard actually released Warcraft 3 patches as recently as last year. We’re not sure what the developer has planned for the game, outside of extending support for a classic.
There’s also a host of balance changes to the core game, and you can see the full thing below. For a complete list of maps in all sizes, check the link.
General improvements and gameplay objectives
- Balanced creep camp difficulty progression from early to late game
- Balanced creep drop tables for better item progression from early game to late game
- Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
- Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
- Balanced expansion distance from start locations
- Decluttered points of interest to reduce visual competition during gameplay
- Retextured map surfaces for better visual clarity – both on screen and mini-map
- Minimized the size of trees and doodads that obstructed player view of points of interest
- Added cliff lines or deep water to edges of the map – removing hard edges (aesthetic choice for immersion)
- Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
- Removed the rolling shoreline waves from rolling hills to remove the noise the waves created – remains for cliff shores
There’s also a list of issues Blizzard is tracking:
- We are aware Warcraft 3 matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
- Automated Tournaments and Ladder Board are not functional for PTR
- Latency was improved with 1.28, but still needs work to meet modern standards
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