Ghost Recon: Wildlands gets new update, Ghost War roadmap revealed

By Sherif Saed

Ubisoft is promising lots of support for the PvP mode of Ghost Recon: Wildlands, Ghost War.

Ghost Recon: Wildlands just received its first Ghost War-focused update, adding new maps, a new game mode, and a new class. The new mode is called Uplink, and it puts two teams against one another with the goal of hacking an objective in the centre of the map.

You either need to hack the objective before the other team, or eliminate the enemy team before they do. Of the six new maps, four will be available in Uplink. As for Disruptor, the new class is designed to let you mess with your enemy’s HUD, jamming it and disorienting them.

Season pass and Ghost War pass owners will get the Disruptor all of this week, before it becomes available for purchase standalone a week later. Beyond that, Ubisoft also detailed the content plan from now until April, 2018.

There will be a major update every month, all focused on Ghost War. Upcoming additions include new modes, maps, classes, and a ranked mode.

ghost_war_roadmap_1

See all the patch notes below:

PvP fixes

  • Fixed an issue where the name and description for the Thermal Vision Perk were incorrect.
  • Fixed an issue where the weapon icon was missing in the kill log for P12 (Scout Class), P45T (Artillery Class), and 5.7 USG (Tank) pistols.
  • Fixed an issue where the Aim Assist would reset to ON at the beginning of every round.
  • Fixed an issue where the aiming and damage UI circle of the Mortar drone was not shown on the surface of the water.
  • Fixed an issue where the medic drone mark remained active on the HUD for all other classes with a drone in bag.
  • Fixed an issue where the enemy sound marker was not showing on the tacmap when spectating.
  • Fixed an issue where the suppression bubble of the first player would shield other players behind him in a line.
  • Fixed an issue where the maximum ping distance shown in spectate mode was limited to 148 m.

PC-specific changes

  • Fixed an issue where the player would become invincible as long as the top bar of the game, while set to windowed mode, was clicked and held.
  • Fixed an issue where changing the helicopter pitch invert Y-axis on the mouse would also affect pitching up and down from the keyboard

Balacing

  • Recruit: The drone has been removed from his loadout.
  • Tech: Increased HP by 30%.
  • Pointman: Increased HP by 10%.
  • Sniper: Removed mines and reduced damage; Assault Classes will need two body shots.
  • Enforcer: Made it possible to change his weapon’s scope.
  • Ranger: Increased stamina by 50% and increased effectiveness of PSG submachine gun.
  • Sentinel: Improved interface to make tracking easier.
  • Diversionist: Increased drone’s battery.

Maps

  • Quarry: South spawn point has been moved forward and more cover has been added.
  • Dust Town: Streamlined the map layout and removed part of the map that was too easy to defend.
  • Coca Farm: This map has been temporarily removed from quickplay rotation. It’s still available in Custom Match.

Weapons

  • Most classes can now choose their handguns from a wider selection.
  • Alternate scope attachments have been added.
  • Removed the damage reduction from having a suppressor equipped.
  • Ability to holster weapons have been removed.

Other improvements

  • Leaving ongoing matches will now result in time-out penalties.
  • Matchmaking was tweaked so that beginner players have better chances to encounter appropriate opponents.
  • Reduced the amount of XP required to reach each level so players will progress quicker. Some issues related to the functionality of the progression UI have also been fixed.

Ghost Recon Network

  • New statistics has been introduced to integrate the new features (Uplink mode and Prestive level)
  • A new slider on the dashboard page will give a better overview on our news.

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