Star Wars Battlefront 2 update 1.03 fixes collision issues, tweaks combat areas, gives Boba Fett a good chiding
Update 1.03 is now available for Star Wars Battlefront 2.
Released, today, Star Wars Battlefront 2 update 1.0.3 introduces a redesigned End of Round MVP screen along with fixes various issues pertaining to collision and traversal issues on Jakku, Kashyyyk, and Endor.
These issues were also fixed via tweaks to combat areas on Tatooine, Endor, and Hoth in certain game modes so players would no longer run into “invisible barriers” stopping their movement.
Players will also no longer receive an error message when quitting a game. Also, Boba Fett has been reprimanded for capturing objectives while hovering high above the objective. After promising this will no longer happen, he walked off hanging his head like a kicked puppy.
The redesigned End of Round MVP screen will now highlight players based on score instead of specific “honors”.
“This means that a larger number of players will have the chance to become highlighted in the End of Round MVP screen,” reads the notes.
The live team said upcoming patches will continue to improve the game, and the next update will provide balance changes for the Heroes vs Villains mode.
Today’s update follows Star Wars: Battlefront 2 patch 1.02 which focused on fixing issues such as spawn positions, deleted saves, killstreaks, disappearing lightsabers and other issues seen in the beta.
A detailed list of all the changes made in update 1.03 can be found in the patch notes below. The patch is available now on all platforms.
Star Wars Battlefront 2 update 1.03 – patch notes
- Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.
- Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.
- Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.
- Boba Fett can no longer capture objectives while hovering high above the objective.
- Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.
- Tweaked the spawning positions when playing Strike on Kamino.
- Tweaked the combat area on Tatooine when playing Strike.
- Tweaked the combat area on Endor when playing Blast.
- Tweaked the combat area on Hoth when playing Blast.
- Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.
- Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.
- Fixed several collision and traversal issues on Jakku.
- Fixed several collision and traversal issues on Kashyyyk.
- Fixed several collision and traversal issues on Endor.
- Fixed several collision issues on the Death Star II.
- Fixed several UI issues in the spawn screen when playing Heroes vs Villains.
- Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.
- Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.
- Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.
- Fixed an issue where the reticule from Lando’s Sharp Shot ability would remain active longer than intended.
- Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.
- Fixed an issue where the Scan Dart ability would not work correctly when used on doors.
- Players will no longer be able to start a round if the pre-round requirements are not met.
- Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.
- The Heavy Trooper’s Impact Grenade ability VFX now works as intended.
- The DLT-20A Targeting Rifle VFX now works as intended.
- The Pulse Cannon ability VFX now works as intended.
- Fixed several issues with the End of Round screen where tall characters would not fit in the screen.
- Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.
- Fixed several clipping issues that occurred during the campaign.
- Fixed an issue where Iden’s Star Cards will display their multiplayer stats during the Campaign.
- Fixed several animation issues for Heroes and Villains.
- Fixed several texture issues in Arcade mode.
- Fixed several collision issues in Arcade mode.
- The End of Round screen now gives feedback to players on Rank Up that they are awarded with Credits.
- More reinforcements are awarded after each phase in Galactic Assault.
- Time required to complete interact objectives has been reduced.
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