Too Human, eh? Peter Molyneux played it a bit and thought there wasn’t something quite right about it, as he told Joystiq.
“In the end, I think with Too Human… it has some gems in there, but they’re hard to find,” he said.
Again, I didn’t play it for terribly long. I quite like the combat and felt it was accessible, but I just… if I got my hands on the game, I’d rip out a few of the things they did and just concentrate on the core. It just slightly forgot about what it was trying to be. In a way, it tried to be something it was not. It felt – and again, I thought it did some things really well – that there was something slightly off about it.
“I’m sure that Dennis Dyack is going to come and kill me now.”
Loads more through there.
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