Kento Kinoshita, a key designer on Dragon’s Dogma, has posted a new developer blog regarding the game’s Pawn System. According to Kinoshita, the main pawn in the game will learn depending on the player’s moves, will, and the decisions made.
Every time a player does something in the game, it will have an effect on the pawn’s thoughts and movements, allowing the pawn to learn the players “likes and habits better than anyone else.”
“Also, by using particular places in the cities and villages known as ‘armrests’, the player will be able to educate their main pawn,” according to Kinoshita. “Through a simple exchange of conversation with the main pawn, the player will be able to decide on what characteristics and attributes will be increased.”
Not only will players be able to configure how their main pawn looks, they will also be able to change the words it uses during the teaching process.
“This will not have a major impact on the game, but some lines spoken by the pawns will change and that too becomes one of the pawn’s characteristics that the player can enjoy,” he said.
“The main pawns are beings comprised of each player’s unique feelings. This is a major source of the game’s fun. Why is that? Because in the world of Dragon’s Dogma, main pawns are made by players all over the world, brought into the game, and can be made a part of your team.”
Dragon’s Dogmas will release on PS3 and Xbox 360 March 27 in the US and on May 1 in Europe.
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