Posts

Monster Hunter World interview: “We’ve set up rules for how they should behave, but we didn’t script monster behaviour”

Dissidia Final Fantasy NT interview: Square talk eSports, reviving classic characters, fan service and expectations

Code Vein is more than just anime Dark Souls, explains director Hiroshi Yoshimura

How Monster Hunter World is streamlining a cult classic

How PlayerUnknown’s Battlegrounds went from scrappy mod to one of the games of 2017

Final Fantasy 14: Stormblood – director Naoki Yoshida on expansion and FF14’s post-reboot success

First impressions and screens of Eric Chahi’s From Dust

Preview – Lord of the Rings Online goes free-to-play in Europe next week

Wedgwood on Splash Damage: AAA or bust

Kaufman: Hunted is all about fantasy-based fast-action

id Software: RAGE multiplayer will be different from DOOM and “what people expect”

Brink is “definitely a shooter at its heart”, says Splash Damage boss

Enslaved – Get your questions answered by Ninja Theory

Interview – Brink’s Paul Wedgwood

Interview – Killzone 3 multiplayer designer Dan Nanni

Interview – Irrational Games’ Ken Levine

Interview – Eidos Montreal’s David Anfossi

Interview – SCEE’s Andrew House

Interview – Mafia II’s Alex Cox and Jarek Kolar

Interview – Enslaved’s Tameem Antoniades